Wednesday, July 1, 2009

My observations and thoughts on Hatsune Miku: Project Diva

I was trying out the Hatsune Miku Project Diva for PSP.



Read Clear Tranquil's blog post to see what it is about and his thoughts, then continue reading to see my observations thoughts on the game after trying it for a few hours.

Title screen:
The Miku in there is in the costume chosen by the player.



Saving/loading screen:


It doesn't have its own saving/loading screen. Instead, it uses the standard Sony screens.

Navigating around:
Are you sure?



Considering how slow the game loads, this can be a good thing.


Game play:
Depending on the song, it is either a real-time rendered video, or a slideshow.




For the real-time rendered videos, Miku will be in the chosen costume.

Original outfit



Heart Hunter costume



Yowane Haku costume




On some songs, the screen is really confusing.
Which button is next? (proper order under the screenshot)

3214


4123


654123


654123



Another annoyance is the button chime.
Default is ON. There is no option to change the default to OFF.
You will have to change it every time.

Lower left corner: Button sound ON

Lower left corner: Button sound OFF



The way the game responds to button presses is kind of strange.
If a button was pressed early, it will kill the combo.
On the other hand, if the button was pressed late by the same amount of time, the combo will keep going.

The game lags a little on the real-time rendered songs.
Hopefully, the problem will be gone when I get the UMD, and it is just a problem with my memory stick adaptor and the ISO loader.
On that note, I am running the ISO on a PSP-3000 with 5.03 GEN-A firmware running under ChickHEN R2, using the Sony ISO driver.
Screenshots were all recorded with CamStudio, streamed to the computer using Remote Joy.




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